Created in MagicaVoxel (Bar and Chair are separate .vox files)
Example only scene in Blender showing how I used the .ply model (you have to add the vertex node in shaders to see the materials). I then selected the faces of the mirror and added/created a new mirror material (metallic set to 1 and roughness set to 0) and assigned to those faces.
Measurements: Height 100 voxels, Width 256 voxels, Depth 101 voxels
Formats: .vox (MagicalVoxel) / .obj + mtl + .png (Texture) / .ply regular (2 of each, 1 set of the bar, 1 set of the chair)