andrei147
COOL!
The 3D model was created based on real life images with implementation. This model is perfect for both Games and CG.
Model formats:
Animation format:
-FBX
Animation:
-Open animation
Textures (png);
**RMA Map Texture is Roughness, Metalness and Ambient Occlusion texture maps compressed into one file. They use the RGB channels of the image file, when setting up the map inputs you should link the channels to the right files. Green being Roughness, Blue being Metalness and Red being the Ambient Occlusion.
Renders are made with Marmoset Toolbag Viewer.