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textures in .png format (textures are in 4096 x 2048 resolution, the reason behind this is that locker is tall so to save some uv space it was unwrapped to non-uniform texture)
substance painter project file (in case you want to retexture it)
marmoset toolbag 4 scene with lighting set-up (it is a bit different from what you see on the preview because marmoset has crashed and didn't save some of the lights)
Some uv islands are overlapped to save space.
1016 tris on both lockers, locked one has 480 tris and opened has 536. A closed locker doesn't have modeled inner space.