This is an animated hourglass with procedural textures and low tax physics render. If any changes are made you will need to rebake and adjust accordingly. This is a mix of geomapping, physics simulation, and basic modeling. Each collection is properly labeled so you know what each section affects in the blender version. This should also be game ready and mid to lower poly. All mods unapplied and objects not conjoined so they can be editted with ease and to fit a better need. As well as textures are materials that are easily adjustable with use of the sliders. Everything this comes with is the studio set up and lighting for the results pictured, procedurally generated textures, a prebaked physics render, adjustable models with unapplied mods to better adjust your vert count for gaming or animation purposes.
Out of 13 objects (Mods unapplied) there is;
Verts: 41,004Faces: 40,627Tris: 81,922