It's a perfect game ready piece for a background game, or just as environment's model. It isn't rigged for interactivity, as well's not texturized inside it. High and Low Poly modelling, as well Sculpt details, retopology, UV mapping, was made on Blender. Texturing and baked mesh done on Substance Painter. No post production for this one, once I'm trying to get the best result just in developing phase.