Gil Bruvel Bending the Lines wall sculpture art

Gil Bruvel Bending the Lines wall sculpture art 3D model

Verification details of the FBX file
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Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
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PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
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No UV overlapsUV unwrapped model
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Description

This is high poly 3d modelStack not collapsed.3ds, fbx, obj files exported without mesh smooth modifier.No hidden objectsAll objects groupedAll objects have materialsNo missing textures and texture paths clearedAll objects have 1:1 scaleFile have only model, no lights or camerasUnit scale cm 1:1

Gil Bruvel's latest show Bending the Lines opened at Laura Rathe Fine Art on March 21st, 2018. In his new show, Bruvel shifts away from his typical medium of steel, and towards the nature-oriented and age-old medium of wood. This movement towards a more organic medium allows Bruvel to apply his hard edged style with a softer and more lively touch, transcending the darker focus of metal and letting the proverbial light in. The works still retain Bruvel's mild futurism, with metallic vibrance and cubic organization, but leaping in a new thematic direction.

BsTen
BsTen2023-03-26 08:55:46 UTC
nice
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Gil Bruvel Bending the Lines wall sculpture art
$20.00
 
Royalty Free License 
Gil Bruvel Bending the Lines wall sculpture art
$20.00
 
Royalty Free License 
Response 91% in 1.9h
3D Modeling
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3D Model formats

Format limitations
Native
  • Autodesk 3ds Max 2011 (.max)819 KBVersion: 2011Renderer: V-Ray 2.2
Exchange
  • 3D Studio (.3ds)546 KB
  • Textures 10.1 MB
  • Autodesk FBX (.fbx)995 KB
  • Stereolithography (.stl)438 KB
  • AutoCAD (.dwg)652 KB
  • OBJ (.obj, .mtl)535 KB

3D Model details

  • Publish date2023-03-26
  • Model ID#4389974
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 12,441
  • Vertices 12,593
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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