3D model and textures of a Foosball game table (part of my Game Room set)
Model has separated objects that can be manipulated and rotated, making it 100% functional for animation.PBR, Metal/Rough textures are 2K and 4K, 8bit JPGs - Ambient Occlusion, Roughness and Metallic textures are packed into the RGB channels, respectively.
Vertex count:
Foosball table has: Table = 15.886 polys/trianglesBall = 3.968 polys/trianglesBars = 4 different player bars variations, from 9.024 (lowest poly bar) to 19.776 (highest poly bar) polys/triangles