this desk was made in blender and was rendered in cycles.it comes with 2 textures and each of them has an diffiuse map,a bump map, a normal map, roughness (edgemap) and an metallness map.all textures a uv mapped.there is a wood texture and a metalltexture for the frame.for the handles i use the principal base shader. i set the roughness to 0,3for the rubber i set the roughness to 0,5 and the spec to 0,2the object has following options:verts: 20128faces: 24518edges: 44564trist: 4009239