Our website uses cookies to collect statistical visitor data and track interaction with direct marketing communication / improve our website and improve your browsing experience. Please see our Cookie Notice for more information about cookies, data they collect, who may access them, and your rights. Learn more
A vintage birdcage modeled after 1910 Hendryx catalogue would be a nice element of interior visualization.
The model was made to be close to real world dimensions.
Quad-based geometry would make subdivision easy. Blend file already have a Subdivision modifier set up, while other export formats are provided in two versions: the original lower poly mesh and a higher poly mesh with 2 levels of subdivision already applied.
The mesh is provided as a single object, but different elements of it are assigned to different vertex groups to make editing easier. Vertex groups are available for .blend and .dae formats.
A simple rig would allow for some variation in your renders. The rig is available for .blend and .dae formats. Additionally, .blend rig has some bone constraints to minimize clipping.
The model has non-overlapping UVs, unwrapped and arranged for minimal stretching and even texel density.
Textures are provided in two variations: a clean set for a polished brass look and a grunge set for an aged brass look. Both variations are provided in separate archives at 2k, 4k, and 8k resolution. 4k texture sets are packed with .blend and .fbx files.