3D model and textures of an Air Hockey game (part of my Game Room set)
Model has separated objects that can be manipulated and rotated, making it 100% functional for animation. PBR, Metal/Rough textures are 4K, 8bit JPGs - Ambient Occlusion, Roughness and Metallic textures are packed into the RGB channels, respectively.
Vertex count:
Air Hockey table has: Table = 5.726 polys/triangles Puck = 4.224 polys/triangles Pusher = 5.760 polys/triangles