Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay using the neutral Tomoco Studio HDRI with sensitometric tone mapping and no additional post processing.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
This is a 3D reconstruction of a typical 15th century metal lantern. It is made of brass with a translucent bone door. Two variations are included: the first is 3264 tris, the second is 2052 tris. Both are set up so that the door can be opened and closed.
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