Lamp Hangeleuchte Portofino by TRIO LEUCHTEN

Lamp Hangeleuchte Portofino by TRIO LEUCHTEN 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Dimensions:

Length: 1410 mm

Max. Height: 1500 mm

The LED hanging light Portofino comes across as a real eye-catcher in the home.The unusual but beautifully designed lampshade denotes a touch of playful simplicity.Three cables serve as a suspension system for the lampshade.However, the focal point is definitely the lampshade which is made of metal and plastic rods with LEDs which have been dynamically twisted around one another.Portofino also boasts the ability to be dimmed with a wall switch in three brightness levels.As a result, this hanging light impresses not just with its great appearance, but also with flexibility and versatility.

System unit mm.

No plugins used.

No unhide objects.

Preview rendered in Corona. No plugins used.

Pivots ready. If the pivot is lost, press hierarchy, after the affect pivot only, it will be restored, and repeat the action affect pivot only.

Item rating
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Lamp Hangeleuchte Portofino by TRIO LEUCHTEN
$7.50
 
Royalty Free License 
Lamp Hangeleuchte Portofino by TRIO LEUCHTEN
$7.50
 
Royalty Free License 
Response 56% in 1.3h
3D Modeling
Low-poly Modeling
Lighting
UV mapping
Texturing
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3D Model formats

Format limitations
  • Autodesk 3ds Max 16 (.max)2.98 MBVersion: 16Renderer: Corona 3.1
  • Autodesk FBX 16 (.fbx)676 KB
  • OBJ (.obj, .mtl) (2 files)5.21 MBVersion: 16Version: 16

3D Model details

  • Publish date2021-01-20
  • Model ID#2815729
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 0
  • Vertices 0
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Unknown
  • Plugins used
  • Ready for 3D Printing
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