Jeff Zimmerman chandelier
System unit setup used- millimeters
The render engines used for this model are: Vray 3.6 and Corona Render 4
Minimum 1000pix texture resolution used.
Textures are tileable
Its ready to multiply subdivision reasonably.
Colors can be easily modified.
3ds Max models are grouped for easy selection.
No cleaning up necessary just drop your models into the scene and start rendering.
No additional plugin is needed to open the model.
The central part of the chandelier was mapped using a triplanar map because it responds better than a manual UV mapping (look at the picture).
File Formats:
3ds Max 2015 V-Ray 3.6 and Corona render 4 scene (native application)
OBJ
FBX
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