---Model---3D Model made in Blender 2.79. Based in real scales.Subdivision 0: Verts_624 Tris__1218
Subdivision 1: Verts_2429 Tris__4820
Subdivision 3 (Bake): Verts_120523 Tris__240960
---SubstancePainter---Textured on Substance Painter 2018. for the texture was used the model of subdivision 1, but with bake based on the model of subvision 3. The model by default of the blender has 2 materials, SinkBody and SinkParts.Textures: Basecolor, Normal and AmbientOclusionRougnessMetallicMaterials: To 2 types of materials, one not damaged other yes. To 2 types of qualities, one in 1024x1024 and another in 4k.
---UnrealEngine4---Imported into UnrealEngine4. In the file will be found the Staticmesh of subdivision 1, the 4k quality textures and materials (damaged and not damaged) ready for use. there will be instances ready to change their colors, and in the metal part to an edition that makes it possible to remove your metal.I ask for constructive feedbacks that help me in personal development.Thank you.