Made in blender and textured in substance painter with pbr textures. This is subdivided sofa set from my house floor plan project. Contains two sofas and two 4k texture sets.
No complex blender materials used so you can easily get same results with other renderers. Just place the textures and render. Some parts of UV:s are overlapping, but mostly they are non-overlapping.Real world scale. Metric system used.Origins of both objects are in center of meshes.Mesh contains polygonal quads only. No triangles or ngons used!
Textures included:
sofa_BaseColor.png 4096x4096pixsofa_Metallic.png 4096x4096pixsofa_Normal.png 4096x4096pixsofa_Roughness.png 4096x4096pix
sofaSmall_BaseColor.png 4096x4096pixsofaSmall_Metallic.png 4096x4096pixsofaSmall_Normal.png 4096x4096pixsofaSmall_Roughness.png 4096x4096pix