*Stitching the skin in 3d*LEDs in 3d (No Fake Flat Texture)*Only Quads Polygon(No Six Poles or More)*Correct Scale*Correctly completed geometric grid.*Properly connected points.*Full Control polygons count.*High Quality 3d Model and Textures.*Units used: Centimeters.
Everything is checked for efficiency and quality.
High Resolution Textures:
(Arm Chair)
*Diffuse (5000x5000 pix)*Normal Map (5000x5000 pix)*Reflection (5000x5000 pix)*Glossiness (5000x5000 pix)*Ambient (5000x5000 pix)*Specularity (5000x5000 pix)
(Table)
*Diffuse (5000x5000 pix)*Normal Map (5000x5000 pix)*Reflection (5000x5000 pix)*Glossiness (5000x5000 pix)
Formats:
-LWO+LWS-OBJ+MTL-FBX