A simple leather rotating chair. Made in blender and rendered in cycles. It uses just procedural textures, so you can bake it to whatever resolution that you want. It has been exported to various other formats as well. It will work in most cases, if not you can do one of the following three things -- 1. contact cgtrader to convert the file to the format of your choice. 2. contact me so that i will experiment and fix the issue. 3. do it yourself by downloading and opening it in blender (its free), and then exporting it yourself by changing the settings.
Layer Contents --> -- Layer 1 - Main chair 3d model (most modifiers applied except subsurf in some cases) -- Layer 11 - Chair 3d model copy (most modifiers not applied) -- Layer 2 - Simple room, with window. -- Layer 5 - Lights, portals etc.
** The poly count can be reduced by either lowering the no of subdivisions, or by using the decimate modifier in blender.
-- Note that the entire scene uses just procedural textures. -- Accompanied are two procedurally generated HDR images. You can find them in the supporting items. -- The actual product which you will get is a little bit better than the rendered images as I did few corrections after rendering the images.
-- You can also check out my profile for other good quality products.