Roman Stone Chair for games and realtime applications with PBR textures.
This model was created by sculpting and then by manual retopology and baking textures.
Geometry: Tris only (2740 tris). No co-planar faces or isolated vertices. This model is one seamless mesh. FBX file has real world scale.
UVs: Non overlapping optimized (packed) UV islands. FBX file has a second UV channel for lightmaps. This was tested in Unreal Engine 4.
Textures: Metal-Rough PBR textures in 2048x2048 resolution (.png).
Important: The baking was done in Substance Painter. Please pay attention to the normal format. There is y-flipped normal map included.
If this model is to be used in Unreal Engine 4, please use the included FBX file as it has correct real world scale.
I have also the high resolution model. If you need it for 3D printing or other uses, please contact me.