3d model red stools. created Blender Version 2.79 (used shader Principled BSDF) Blender scene - cycles render (render preview images). Unit presets - metric. Geometry: Polygonal only Quads
subdivision level 0 - Vertices:7351, Polygons:7151 subdivision level 1 - Vertices:29005, Polygons:28604
Objects UV mapping
_ objects 3d scene _ 1. name: (red stools)
Textures material PBR Metal Rough - map (4096 x 4096): 1_red stools_Material_BaseColor, 1_red stools_Material_Height, 1_red stools_Material_Metallic, 1_red stools_Material_Normal, 1_red stools_Material_Roughness.
Textures material Corona - map (4096 x 4096): 2_red stools_Material_Diffuse, 2_red stools_Material_Glossiness, 2_red stools_Material_Height, 2_red stools_Material_ior, 2_red stools_Material_Normal, 2_red stools_Material_Reflection.
_ All formats _
3ds MAX 2016 (corona render 1.3)
*FBX, *OBJ formats has a very basic materials this models may have a different result then advertising images. Materials will need to be recreated and textures reapplied for exchange formats.
Unzip the file and textures into a shared folder.