This is a realistic 3d model of a chair created using blender and rendered using the cycles rendering engine. You can have a look at my profile for other versions. I have only put the blend file but the software is free and amazing.
What You See Is What You Get --->
--> High quality 3d model which can be used in animations & static renders. --> A Subsurf modifier is set on the object and the level can easily be increased or decreased to get a higher or lower quality model. --> A Wireframe modifier, set to not view and not render. --> The scene has realistic lighting; in this case, a sun for the main environment light , and a point light focused near the chair. --> The various components are spread across a few layers. Layer 1 contains a basic bowl shaped object which gives the illusion of an infinite plane. This object is quite big and the chair can easily be placed inside it. It also contains the lights, i.e., sun & point light. Layer 2 contains the camera. Layer 3 contains the main chair object. Layer 11 contains a basic room and a basic floor. It is very simple but you can expand it further for your renders. I have not included it in any of the presentation images.
*** You can also check out my profile for other models of these and other kind of chairs.****
*** Also note that the model which you get has the subdivision modifier set to view as 1 and render as 2, the final renders which you see above are because the modifier is set to render at 2.
******************************************************************** **** Poly count when the rendered images are exactly as above. ***** ********************************************************************
Tris --> 68192 Vertices --> 34083
******************************************************************** **** Poly count which you get when you download the file. ********************************************************************
Tris --> 18104 Vertices --> 9047
Note that the difference in renders between the two subsurf settings is not that much but enough to get more realism out of it.