Wooden Modus chair with leather seating. Two 4K PBR texture sets are provided, one for specular-glossiness workflow and the other for metallness-roughness forkflow. Previews with glossiness textures are rendered with Corona renderer in 3ds Max, previews with roughness textures are rendered with Iray renderer in Substance Painter. File with glossiness textures setup for Corona is provided. Roughness textures are provided without setup and have to be assigned manually. Chair topology is optimized for low-poly usage and is not intended for subdivision, however mesh is dense enough for close up renders.
Modeled in 3ds max. Model is scaled to proper real world dimensions. Scene units are in cm. All objects, materials and textures are properly and uniquely named. All transformations has been reset and model is placed at scene origin [0, 0, 0 XYZ]. All texture paths are set to relative. Materials are prepared for Corona and Scanline renderers. File for Scanline renderer has only very basic materials and will NOT render the same as in preview images. Preview images are rendered with Corona renderer. Textures are collected in one archive and are delivered in separate file. Render scene is not included.
File formats available: MAX, FBX, OBJ, GLTF, GLB, USDZ
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Please contact me if you have questions or need assistance with the models.