If you are downloading FBX.
If you are downloading Max.
If you are downloading OBJ
*IMPORTANT-
1. When the GLOSSINESS Texture Map if attached to a ROUGHNESS shader. Be sure to INVERT the Texture Map to ensure correct results.*Technical Details- Polygons: 7,572 Vertices: 3,830
Texture Map Resolution = 4096 x 4096DIFFUSESPECULARROUGHNESSNORMALS
*Tip-The Model is intended to get Highest Possible Quality with 4K Textures. However, In real-time applications like Unreal or Unity......Use Texture Maps of the Resolution of 4096 x 4096 only if it fits your requirements.