A beautiful and classic chair made of fabric and wood, inspired by references found in object design stores. The production process was: setting up a base in maya; detail and refine the np zbrush modeling; open the uv map in maya; texturing in substance painter; and finally render and test the textures.Texture maps in 2048 x 2048 resolution, if you need a higher resolution I can export up to 8k of the substance.
Files:
I hope you enjoy. Grateful