Christian Liaigre Conches Chair
Highly detailed and expertly modelled using a combination of Sub-D and hard-surface modelling.
Chamfer and Opensubdiv modifiers have been left in the modelling stack for easy editing and reduced file size.
Render engine: FStorm
Materials: Physically based and meticulously tweaked diffuse, gloss, IOR, bump and displacement maps.
Textures: Custom made, extremely detailed, tileable, 4&8K resolution.
Scene units: millimetres
File formats: 3D Studio Max 2020, FBX & OBJ.
Why FStorm and not Corona or other render engines? We previously used Corona for years and while it's good, it pales in comparison to the level of detail, photorealism and speed that can be achieved with FStorm. If you're using another render engine it should be fairly easy to convert the materials to your renderer of choice (or give the FStorm demo a spin and marvel at how great it is).
We'll be uploading many more high-quality models regularly so please take a look at our profile.