this barstool comes with 2 textures. one leather and a wood textures. both got an bump map,an normal map, and a spec map.for the 3 other materials i use the principal base shader.for the metal i use a roughness of 0.1.for the plastic i use a roughness of 0.1 an spec value of 0.9.the normal map of the leather texture was set to 0.2 and the bump mapi set the strength to 0.1 and the distance to 0.1.the object was moddelt in blender and it was rendered with cycles.the textures are uv mapped
the object has following stats.verts: 12140edges: 24264faces: 12162trist: 24204