this bar stool got a wood and leather look.it hast: 31783 verts, 31792 faces, 63545 edges and 62830 verts.the object is uv unwrappet. i use project from view.the leather texture is also included and got a diffuse map, normal map, displace map, and an ambient occlusion map.the wood texture hast only a diffuse map. i mixed it with a rough reflectionfor the stoolleg i use the standard principal shader and i turn the metallic shader on 100 % the i put the roughness factor to 0.2the object was created with blender and was rendered with cycles.