This game ready 50's Diner Stool in fair condition modeled by me. I've UV'd it to be textured modularly and provided the textures used in the images. This is model is part of a 50's Diner set that I will be releasing over time. The whole set will be created modularly and designed in a way that the textures/materials will be able to be used on multiple assets to reduce texture calls in an engine. The stool has 2 UV sets, the primary is used for the Normals and Ambient Occlusion and the secondary used for tiling textures. Please be aware of this when going to implement in an engine. I've also provided a texture combining Metallic, Roughness, and AO maps with the suffic _MRA for those of you trying to minimize file sizing and overall textures in your setup. If you are unfamiliar with this set up, the Metallic is in the Red channel, Roughness in Green, and AO in Blue channel of the texture.
Specs:Polygons 580Tris 1120Verts 562
A list of provided items below:Mesh Files: FBX, OBJ, STL, STP, DAE, IGSTextures: 2K PBR Textures for Chrome_Fair - Base Color, Metallic, Roughness, Normal, Height, MRAPleather - Metallic, Roughness, Normal, Height, MRA, AONormal MapAmbient Occlusion Map