High quality prop made for game engine use. Suitable for realtime rendering, VR and AR
Soviet Cloth Hangers - Clean and Dirty - mapped on single set of textures.
Made with Blender 2.93, textured in Substance Painter Rendered with Marmoset Toolbag 4 with raytracing enabled. Padding is single object parented to the chair. UV mapped for most optimal use of UV space. Metric units. Textures 2K textures in 4 different formats - Unity5, Unity HDRP, UnrealEngine4, PBR Metal Roughness
LODs
Cloth Hanger Blue
LOD0: Tris: 596
LOD1: Tris: 340
LOD2 Tris: 100
Collision Tris: 36
Cloth Hanger Red
LOD0: Tris: 572
LOD1: Tris: 300
LOD2 Tris: 92
Collision Tris: 36
Cloth Hanger Olive
LOD0: Tris: 560
LOD1: Tris: 300
LOD2 Tris: 92
Collision Tris: 36
Cloth Hanger Wooden A
LOD0: Tris: 414
LOD1: Tris: 246
LOD2 Tris: 112
Collision Tris: 52
Cloth Hanger Wooden B
LOD0: Tris: 412
LOD1: Tris: 272
LOD2 Tris: 120
Collision Tris: 54
2K TGA Textures in 4 presets: PBR Metallic Roughness, Unity5 Stadard Shader, Unity HDRP, UE4/5
You can find LODs and collision in separate archives in fbx. and obj. format.
Attention Please note that blend., fbx., obj. files contains only clear mesh model without textures. Textures are stored in a separate ZIP archives and have to be manually applied.