Information:
All objects' pivot are set to 0,0,0
V-ray, Corona & Standard Material.
Textures: Resolution 4096 x 4096, PNG Format
Maps: Ambient Occlusion, Diffuse, Displacement, Normal, Specular
UV Channel 1: Realworld Map Size, uses for Seamless Texture.
Uv Channel 2: Fit the UV Frame, uses for Patchwork.
UV non-overlapped, non-inverted
Max format included version 2019 and 2022
Render scene not included.