Update : 2020-11-09
Note: Two Versions are available . (More Details in the Shots)
- High (With interior) = 96 Vertex
- Low (No interior) = 72 Vertex
Transformations are At 0.0.0 (scene origin)
Objects Name: x2 Version
S _Cabinet _Low _01
S _CabinetG _01 (Root)
- S _Cabinet _01 (body)
- S _CabinetDoor*L* _01
- S _CabinetDoor*R* _01
. Material Name : M _Cabinet _01
Textures : PNG 4096x4096
- T _Cabinet _01 _Base _Color
- T _Cabinet _01 _Normal _DirectX
- T _Cabinet _01 _Mixed _AO
- T _Cabinet _01 _Roughness
- T _Cabinet _01 _Normal
- T _Cabinet _01 _Metallic
- T _Cabinet _01 _Height
Formats : 3Ds Max 2014 - Maya 2013 - FBX 2006\2011\2016 - OBJ - STL - DAE - 3DS
If You need any assist about my models Like: Custom/Additional Marks and Logo(at no cost)) Textures and Repairing Model(UVs.Names of Meshes/Textures/Material/Pivots and...) ... feel free :) I will consider As soon as i see your message :) I usually check my messages full-time