This model was made with the intention for it to be used in games or commercially. The model does not use udims and there's several shader groups. The textures were made from a PBR painting software and exported for use in vray. The renders were made in vray. It may be possible to derive other required maps for other renders. All uvs are laid out in u0,v0 and are unwrapped and scaled as professionally as can be done using a non UDIM multi shader workflow. All textures are 4k resolution so if necessary can be scaled down rather than needing more resolution and can't be scaled up. My hope is to make my models as flexible as possible. Enjoy !!