Retro TV model
Tris: 4834
Textures are Unreal Engine 4 Packaged from Substance Painter (Metallic, Roughness and Occlusion are mixed into different channels, Colour, Normal, Opacity Mask and Emissive are seperate)If this is an issue please message and individual maps can be sent over.
The texture format is PNG but this can be changed within photoshop by saving it out as another image type, alternatively get in contact with me!
This model also includes a seperate material slot for the glass on the TV screen, this is due to an issue that Unreal Engine is having with alpha sorting, meaning the mesh looks weird when the translucency option is eneabled on a material. To counteract this the only work around I have found is using another material slot for the glass, in this should be put the same material that is applied to the rest of the mesh but with the Translucency option applied. Leaving you with one solid material for the TV and one Translucent material for the glass, using the same textures.
Lightmaps are included but not LOD
For any more additional information please PM me!