Two pumpkins: An orange pumpkin created using photogrammetry (3d scanning) with manual retopo. As a result you get a low poly model with 4k photorealistic textures. a bit noisy normal map channel. when using a normal map make sure its tangent space, if you have any problems try swapping y channel, and make sure your gama value is correct. Pumkin is with a short stem and a bit elongated. Round pumpkin / melon with nice surface texture. 4k textures, scanned from real melon. For PBR make sure to use black color for metalness channel. Will work fine for game dev, and for vfx you might want to subdivide the model and use bump / cavity texture as a displacement map.when using a normal map make sure its tangent space, if you have any problems try swapping y channel, and make sure your gama value is correct. Pumpkin is with a short stem and a bit elongated.andA slice of pumpkin.