Round pumpkin / melon with nice surface texture. 4k textures, scanned from real melon. For PBR make sure to use black color for metalness channel. Will work fine for game dev, and for vfx you might want to subdivide the model and use bump / cavity texture as a displacement map.
when using a normal map make sure its tangent space, if you have any problems try swapping y channel, and make sure your gama value is correct. Pumpkin is with a short stem and a bit elongated.