Using software version blender 2.93, with light material map, PBR map includes base color, roughness, normal, height map and AO. The material is divided into 3 IDs, with pixels of 4096, 1024, and 512 respectively. The model was surface subdivided and the surface subdivision modifier was left uncollapsed. Pumpkin 1296 triangular faces before subdivision. You can get more information from the preview pic.If any question please write to me.