The garlic was made using photogrammetry based on real garlic and their texture. There are two shell versions: high poly and low poly. This model has colored, normal and embossed textures. All textures are 8k in size. Retopology has been done for square polygons.
High-poly model - 29200 polygons. Low poly model - 2029
Also in the blender version there are materials with textures.