Onion and half an onion. 4K PBR pipeline textures, Game Ready model.
Low-poly meshes:
SM_Onion.fbx (poly: 6649; vert: 6633)
SM_Onion_Half.fbx (poly: 8135; vert: 8131)
SM_Onion_and_Half.fbx (poly: 14784; vert: 14764)
Hi-poly meshes:
SM_Onion_HI.obj (poly: 425072; vert: 8131)
SM_Onion_Half_HI.obj (poly: 520640; vert: 520636)
Textures:
T_Onion_D.tga
T_Onion_R.tga
T_Onion_S.tga
T_Onion_N.tga
T_Onion_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Onion_Half_D.tga
T_Onion_Half_AO.tga
T_Onion_Half_R
T_Onion_Half_S.tga
T_Onion_Half_N.tga
T_Onion_Half_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
FBX (Multi Format)
OBJ (Multi Format)
TGA (4K, Textures Formats)
MP4 (add rendered videos of turntables)
If you have any questions, or suggestions you can contact me through support.