Garlic and a clove of garlic. 4K PBR pipeline textures, Game Ready model.
Low-poly meshes:
SM_Garlic_LOW.fbx (poly: 11269; vert: 11268)
SM_Garlic_Part_LOW.fbx (poly: 4079; vert: 4086)
SM_Garlic_Compos.fbx (poly: 15348; vert: 15354)
Hi-poly meshes:
SM_Garlic_HI.obj (poly: 720640; vert: 720639)
SM_Garlic_Part_HI.obj (poly: 260928; vert: 260928 )
Textures:
T_Garlic_AO.tga
T_Garlic_D.tga
T_Garlic_R.tga
T_Garlic_S.tga
T_Garlic_BPR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Garlic_Part_AO.tga
T_Garlic_Part_D.tga
T_Garlic_Part_R.tga
T_Garlic_Part_S.tga
T_Garlic_Part_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
FBX (Multi Format)
OBJ (Multi Format)
TGA (4K, Textures Formats)
MP4 (add rendered video of turntables)
If you have any questions, or suggestions you can contact me through support.