ViperJr3D
Nice work!!
A very realistic Yule Log CLEAN TOPOLOGY & CLEAN UV MAPPING to get less distortion as possible. XTREM REALISTIC HIGH RESOLUTION TEXTURE. As you can see in pictures, you can render it with full closeup by keeping beautiful details. NATIVE FORMAT: Cinema 4D R15
TOPOLOGY: Number of Quadrangles: 18 059 Number of Triangles: 4 Number of Ngons: 0
TEXTURES Color map: 8000x8000 px Reflexion map: 8000x8000 px Normal map: 8000x8000 px Displacement map: 8000x8000 px
NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX/3DS) :
Displacement mapping technique is used You probably have to redefine texture path or re-import textures in their own channel