Display images were rendered in Blender with Cycles.
Model does not include any backgrounds or scenes used in preview images.
Model BLENDER.zip: Bottel 1 (6272 polygons), Bottle Cap 1 (1083 polygons), Bottle 2 (2622 polygons), Bottle Cap 2 (1083 polygons), Pump (2269 polygons), Pump_Cap (662 polygons). No scene objects. Textures packed inside a blender but in zip file you will find a folder with all textures.
FBX.zip: Bottel 1, Bottle Cap 1, Bottle 2, Bottle Cap 2, Pump, Pump_Cap. No scene objects. Textures packed inside a folder.
OBJ.zip: Bottel 1, Bottle Cap 1, Bottle 2, Bottle Cap 2, Pump, Pump_Cap. No scene objects. Textures packed inside a folder.
STL.zip: All models in 1 object. No scene objects. No textures.
Textures (2048x2048, png):Bottel 1 Tex: Bottle_1_Alpha, Bottle_1_Color, Bottle_Cap1_Color, Bottle_1_Specular, Bottle_1_Roughnes, Bottel_1_Normal_OpenGL.
Bottel 2 Tex: Bottle_2_Alpha, Bottle_2_Color, Bottle_Cap2_Color, Bottle_2_Specular, Bottle_2_Roughnes, Bottel_2_Normal_OpenGL.
Pump tex: Pump_Color, Pump_Specular, Pump_Roughnes, Pump_Normal_OpenGL.
For transparent plastic i used Bottle_2_Alpha, Bottle_2_Color, Bottel_1/2_Normal_OpenGL, everything else was set up in the material.