Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, allowing for use in production rendering (such as 3ds Max, Maya, Cinema4D, Blender, Vray/Corona/Cycles), game engines (Unity and Unreal compatible), and interactive presentations. This provides a choice of detail based on the LOD System principle.
Perfect for culinary visualization, animation projects focused on food, and simulations in virtual reality cooking environments. The textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models accurately unwrapped with no overlapping UVs.
All textures are 4096*4096 in size.
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