lockiabel
nice
I used only V-Ray layers on renders for color correction and saturation. Preset of layers is in scenes folder in Maya Project.
Textures designed and exported from Substance Painter.
Textures from substance painter are in seperate rar file
Texture resolution is 4096 x 4096
Maya project has its own texture files in sourceimages folder.
There are one model type with diffrent textures.
I didn' t use any subdivision levels on models for displacement maps.
Clean Maya Outliner and History
Substance Painter project file is in seperate rar file
Models also have uv maps of their own.
Uv maps are unwrapped and non-overlapping