jd94
awesome work!
Bursting popcorns were built in 3D Studio Max 2016 with Vray 3.60.03 and a basic setup is included in the scene.
The simulation was created using the built-in particle emitter and can be customized for any scenario. Realistic modeled popcorn polygon elements that can be used in a variety of purposes.
Note that the polygon count is for the entire scene with millions of spawned objects, each flake is very low-poly, sub-d ready.
A viewport capture and quick render sequence is also included.
A baked version of the scene, as well as exports to both FBX and ABC are included in the project.