A very beautiful plate of rice 3D model.
This 3D model is built by keeping a CLEAN TOPOLOGY Number of quadrangles: 1 199 535 quads Number of triangles: only 27 tris Number of Ngons: 0
BEAUTIFUL REALISTIC MATERIALS WITH HIGH RESOLUTION TEXTURES: • Color: 8000x8000 px • Bump: 8000x8000 px • Specular: 8000x8000 px • Displacement: 1150x1150 px
UV mapping is apply to 1 unity of rice. That means that if you plan to change texture or material rice, it is very easy by changing only 1 rice ( all other rice will be affected)
Materials contain Subsurface scattering for perfect rendering details and realism.
CLEAN UV TEXTURE MAPPING to get less distortion as possible.
TIPS: If you want to speed rendering, you can decide to disable Displacement maps.
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NOTE FOR EXPORTED FORMAT USERS (OBJ/FBX3DS) :
SSS translucent effect is only available for native format (c4d), so to get more realism you have to recreate your own SSS Translucent channel in your own software.
You probably have to redefine path or re-import textures in their own channels and choose UV mapping projection.