Six photo-scanned detailed 3d Models. Optimized low and high poly topology with UV unwrapped, PBR shaders Corona/V-ray materials including high-resolution textures set
Well-structured set of 3d models - includes high and low poly meshes, Real-world scale, units - cm4K/2K/1K - textures resolutionRendered with Subsurface Scattering (Corona Render) -SSS mask included
Studio setup, backgrounds light cameras are not included
Archive size - 318 megabytes
Object count - 6 objects
3ds max format with Corona/V-ray - Materials assigned (ready to render)3d models in fbx/obj formats - materials Not assigned!
9 textures maps in 4K/2K/1K resolutions for each modelUV unwrapped - no overlapping UVs
Additional maps: AO/Curvature/Normal/Position/Thickness/Space-Normal for each model (read the Readme file - included to Archive)
3ds Max 2012 or later version
Corona 2.0 or later version
V-ray 3.6 or Later version
The archive includes Readme file with short description of materials and settings in the scene, and suggestions for materials and texture settings if you're using fbx/obj files or not Corona/Vray render engines
Color Map - 2 variations Diffuse/Base Color (.jpg)
Reflection - Specular (.jpg)
Gloss - Roughness (.jpg)
Normal Bump (.jpg)
Additional Bump - Heightmap (.jpg)
Displacement (.jpg)
SSS Mask (.jpg)
SSS Color (.jpg)
Low poly mesh - 99% quads
Polys - 1,990 (average per model) Vertex - 997
High poly mesh - 100% quads Polys - 10,700 (average per model) Vertex -5,400 (average per model)
3d Model average dimensions
8.45 - cm / 3.33″ - Inches 25.0 - cm / 9.84″ - Inches 4.5 - cm / 1.8″ - Inches
In our work, we always want to provide our customers with high-quality standards simultaneously with flexibility and a diversity of options. That is why in our sets you can always find Low/High poly Meshes with the variation of textures resolution.
We know that you have a lot of options and we glad to know that you chose us, but even more than that we are happy to know that our product takes a part in your creativity and helps you to improve your own projects.
We will be happy to hear your feedback, or if you have any questions or ideas for improving our products please feel free to reach us