Palasky
nice work!
Gingerbread House created in Blender3D. Rendered with cycles.
Objects: .fbx, stl, mtl, abc, obj, dae;
Textures include: 1) Base Color 2) Roughness 3) Normal Map x2 (OpenGL and DirectX)
Mesh have (for 1 Object): ~44 828 polygons ~43 849 vertices