a group of simple topological models for different shapes of nuggets: cube, bulge, fish, triangle & starI included 2 types of maps for your choice:1- flat ones that you can use them on any shape you want2- baked UVW overlapped maps adjusted exactly to the shapes includedThe whole work is in the material settings itself, this depends on which format or software you are working onThis was nativley made in Cinema 4D physical renderer & Redshift renderer, I included an image of the exact settings I made in Redshift, for the displacement texture, I used a redshift object tag and enabled the geometry settings to override the displacement settings in the material.