Eclair 3d model, 4K PBR pipeline textures, Game Ready.
Low-poly meshes:
SM_Eclair_LOW.fbx (poly: 10471 vert: 10480)
SM_Eclair_Half_LOW.fbx (poly: 5934 vert: 5934)
SM_Eclair_Pile.fbx (poly: 58289 vert: 58334)
Hi-poly meshes (UV's + Textures of course):
SM_Eclair_HI.obj (poly: 1072020; vert: 536084)
SM_Eclair_Half_HI.obj (poly: 1519104; vert: 1519104)
Textures:
T_Eclair_AO.tga
T_Eclair_D.tga
T_Eclair_N.tga
T_Eclair_R.tga
T_Eclair_S.tga
T_Eclair_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Eclair_Half_AO.tga
T_Eclair_Half_D.tga
T_Eclair_Half_N.tga
T_Eclair_Half_R.tga
T_Eclair_Half_S.tga
T_Eclair_Half_PBR.tga
(in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
File Formats:
FBX (Multi Format)
OBJ (Multi Format)
TGA (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support.