Each model has 3 levels of detail: low-poly, middle-poly, and high-poly, allowing for use in production rendering (such as 3ds Max, Maya, Cinema 4D, Blender, Vray/Corona/Cycles, and more), game engines (Unity and Unreal compatible), and interactive presentations. This provides a choice of detail based on the LOD System principle.
The model accurately captures the dynamic muscle texture, faint caramelization, and bespoke wooden skewer intricacies. Its authentic juicy display and transition from red to deep brown tones make it suitable for culinary advertising, game scenes set in restaurants, or interactive cooking applications.
The model's textures are PBR, Diffuse, NormalMap, and reflection/roughness/metallic, suitable for any modern rendering engine. All models are accurately unwrapped with no overlapping UV. All textures are 4096*4096 in size.
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