Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay and have no postprocessing applied.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
Cured meat typical of what may have been eaten in the Bronze age. The meat would have been hung from the roof of roundhouses and preserved by the smoke from the central hearth. Two sets of textures have been included. One with rope tied to the top and one without. In the UE4 example the meat has been attached to a cable actor in order to hang it.
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